
Step 1: What's This Warhammer thing?
The best way to get
started with miniature wargaming is to hit your FLGS (friendly local gaming
store) and identify yourself as someone who's interested in learning more about
the game you've decided you want to learn more about. It's that easy.
There are hundreds of
mini games out there, and I'm sure that each of them is seeing some amount of
play somewhere out there in the world. There are, however, four
games that I know of that see a substantial amount of play locally. Apologies
if I don't list your favorite game: but it serves you right for liking
something I don't like.
- Malifaux
- Warhammer 40,000
- Warhammer Fantasy
Battles
- Warmachine / Hordes
If you're interested
in one of the Games Workshop games (Warhammer, Warhammer 40K, or Lord of the
Rings), it's even easier: GW stores exist to help bring new
people into the hobby. Non-GW games (like Warmachine and Malifaux) tend to have
some pretty evangelical fans, who will be more than happy to run you through
some demo games.
So, it's pretty easy
to get an overview of how a game plays and what the different faction options
are like before you've spent a dime.
Step 2: Choosing a
Faction
Deciding what
faction/army you want to play is probably the biggest decision you'll make
with minis.
You're going to spend
an immense amount of time playing around with your toy soldiers, so it's very
important that you're excited about them. If you're not
excited about the heap of toy soldiers you need to assemble, convert, paint and
push around… there isn't much point, is there?
There are four
criteria you need to consider when choosing your first faction
Cool Minis
Fundamentally, these
games are about the toys. You've got to think those toys are cool,
otherwise, why bother? (Inevitably, every faction has a dud or two, but if
you're excited about most of the line, you're in okay shape.)
Skim the internet to
look what models go into a faction's line. Look at what other people are
putting on the table: sometimes a model just doesn't photograph well, but looks
great in person.
Interesting Fluff
Every faction comes
with some amount of backstory: be it fiction inserted between sections of the
rulebook (as with Malifaux) or articulated in video games and dozens of novels
(Warhammer). They each have a distinct personality that goes well beyond
"good guys" or "bad guys."
More than anything,
you need to find that backstory interesting and fun. If you
think Space Marines are boring, bland and vanilla then you really shouldn't
waste your time on them; waste your time on the awesome verminous ratmen that
dwell beneath the surface of the Old World, instead.
Again, hit the
internet: your chosen games' website will have a lot of information on it, and
it's more than a little depressing how detailed the information about these
settings is on Wikipedia.
Engaging Gameplay
Different factions
play differently: if they didn't. Some will be more mobile and fragile; others
slow and resilient. Some will excel at a range and falter in close combat:
others excel at close combat and ignore shooting.
It's important to find
a faction that supports a playstyle you enjoy. If you enjoy playing games where
your troops punch the other guy's troops in the face, then you should find a
faction that supports that, and avoid factions that make that sort of playstyle
difficult.
Note that this can be
tricky. Although it should be quickly apparent that Elves favor small units of
elite troops and Orks, favor large mobs of enthusiastic if unskilled troops…
what's less apparent are what playstyles you'll actually
enjoy. It's possible that, beginning, you want play an faction that stands at
range and blasts away at their enemies… but after several games realize that
you'd rather be playing the faction that engages the enemy in melee as quickly
as possible.
This is where demo
games and interacting with other players will be very valuable.
A Forgiving Learning
Curve
The fact of the matter
is that some factions are easy to grok while others are tricky. Unfortunately,
it's not immediately apparent which is which: factions don't come with
Beginner-Intermediate-Expert labels on them.
Playing a faction you
can't get your head around is going to be frustrating: nothing kills enthusiasm
quite like frustration. Starting with a faction that's easy to learn, mastering
it, and then (if you're inclined) moving on to a more challenging faction is a
solid plan. Don't set yourself up for failure.
Step 3: Do It to Do It
Buy your toys, put
your toys together, and play with your toys.
Buy Your Toys
I'm not going to kid
you: this isn't a cheap hobby, but it's a relatively
inexpensive one. What I mean by that is: yes, that model tank might cost as
much as an Xbox game and yes, you'll need more than one… but you're very likely
to spend more time assembling, painting, and playing with that tank than you
would playing through said Xbox game.
Different games have
different entry points, but regardless of the game: a full army isn't going to
be cheap. But, in a dollar/hour of entertainment sense, you'll get a lot of
bang for your buck.
Additionally, there are a host of things you can do to mitigate those costs: it's easy to find great deals on someone else's unwanted toys on eBay. Online retailers offer a ~20% discount off MSRP (though you should, if you can, support your FLGS). Companies like Mantic and Wargames Factory have built a business model around offering lower-cost models for other companies' games. What faction you choose to field will drive what your options are.
Finally, I'd recommend
starting as small as possible. It's tempting (and, in its own way, fun) to buy
an entire army's worth of models at once… but this leads to an enormous,
intimidating pile of minis to assemble. It's better bite off
manageable chunks and to do a unit or two at a time.
Build Your Toys
There are pages and
pages about how to go about doing this. Rather than repeat all of that here,
I'll touch on a few key things and direct you to the internet for the rest:
- There are different kinds of
glue. If you're gluing plastic to plastic, you probably should be using
plastic cement glue. There are many brands, but Testor's
Liquid Cement is
the best of them, period. For everything else, use some form of
superglue.
- Invest in hobby clippers. Don't
try snipping your bits off of their sprue with anything else.
- Also, invest in an X-acto
knife. You'll use this to shave mold lines and flash off your models.
- Be patient. Dry-fit things
before you glue them together.
- Set your expectations to
reasonable. You just started; you're going to make some mistakes, and
that's okay.
Play with Your Toys
That's the point,
right? Hit your FLGS, talk to the other folks who play the game there, and
start arranging learning games. Don't be intimidated. Everyone in the hobby is
happy to see new folks pick it up, and knows what it's like to be just starting
out.
That's how everyone gets
started: by playing games that aren't about winning, losing, or even finishing so
much as being about going through the motions, working through the ruleset and figuring
out what you're doing. You'll have your sea legs in no time.
Paint Your Toys
Note that I left this
off the initial list. That was deliberate. Outside of Grand Tournaments,
playing with painted models is generally optional.
Some people are really
only interested in building and painting toy soldiers. Other people don't want
to bother with painting; they just want to play the game. There's a large
middle ground between those two extremes. The hobby is a big tent, and there's
no one right way to enjoy it.
Nobody expects someone
just starting out to have a fully painted army. It's better to play unpainted
then not at all.
It's good to work
towards painting your toy soldiers, though. The time you spend and enjoyment
you get from it goes a long way towards delivering that great dollar/hour value
I mentioned above. As importantly, the game is just objectively better when
played with two fully painted armies.
Just don't let
unpainted miniatures prevent you from enjoying the hobby.
Do's & Don’t's
In closing, some
random pieces of advice I didn't have room for above:
- DO cruise the hobby blogosphere. There's some really neat stuff out there, and a lot of people are hugely supportive and happy to help you out with advice and tips.
- DON'T go near forums. It's tempting, but there's
something about hobby forums that gets unusually hostile, negative and
argumentative much more quickly that most forums. There's an entire
subhobby, for example, of people who haven't played Games Workshop games
in over half a decade but still feel the need to vociferously complain
about the company at every opportunity.
- DO strive to get better. The great thing about this
hobby is that there's always room for improvement, in play, in painting,
etc.
- DON'T let yourself get intimidated. John Kovalic said it best when he described White Dwarf as
pornography: pictures of beautiful, sexy things printed on glossy paper
that you'll likely never have. Nobody expects you, particularly as
a new player, to paint to the 'Eavy Metal standard. Paint to what you're
happy with, be happy with what you paint to.
- DO play with lots of different people. There are
lots of very cool folks involved in this hobby. You're going to have a
great time.
- DON'T get discouraged if you have a bad game. Every
hobby has its asshats and everybody has bad days.
- DO look at the different games being played at your
FLGS. Different games have different strengths.
- DON'T pay attention to folks who play a different game
than the one you've chosen when they tell you their game is objectively
better (c'mon, really) / cheaper (it almost certainly isn't) / more fun
(that's really driven by you and your opponents, not the system).
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