Andrew Meggs, co-founder of City State Entertainment, made time to come on our podcast! As a game developer, Andrew has worked at Bethesda, EA Mythic, Troika Games, and Mumbo Jumbo. Here's a few games that he worked on that you've probably dumped a few days worth of gameplay into: Skyrim, Warhammer Online, and Vampire: The Masquerade - Bloodlines.
![]() |
Erma, Queen of Light, flanked by Electra and Firelight (image by CSE of their upcoming game, March on Oz) |
To give you a little more info on City State, its other co-founder, Mark Jacobs founded Mythic, made Dark Age of Camelot, and made bank selling Mythic to EA. Art lead, Lucas Feld rounds out more of this dream team, having worked on Temple of Elemental Evil and Bloodlines. And if you weren't convinced about City State being kind of a big deal, here's the Forbes article about its creation.
Scooter, Brannen, Andrew, and I wound up talking about a wide variety of tangents. These included Indigo Prophecy and Malkavians who talk to stop signs, as well as important plugs like Brian Mitsoda's Kickstarter for Dead State (which you only have a few days left to help fund). More than anything, though, we talked about City State's imminent release of the road defense game, March on Oz.
If you don't have time to listen to the whole podcast, please at least watch the trailer. As a tower defense junkie, I can't find words to describe how much I'm looking forward to something to replace my Plants vs. Zombies addiction (you know, with something that has at least a bit of a difficulty curve).
You can hear us ooh-ing and aaah-ing throughout the podcast because the game is gorgeous. Between quirky characters, breathtaking level design, and the psychedelic levels of color-saturation, it was hard to look away. The animations are what really caught my eye, though (you can hear me almost stuttering in awe at one point). Just check out Scoutie's animation test here on YouTube.
Oh, and this is Auntie Em. (image from CSE) |
While you're at it, also take a look at the website, wallpapers, Facebook, and Twitter to keep an eye out for the official release date. The game is set to originally release on the iPad, but it will eventually be available on PC, Android, and other platforms. So if you're not an Apple fan, keep an eye out for later versions.
Quote of the Week: "My joke is that I don't get into games like Minecraft. I already have the coolest sandbox, world-building game of all. It's called Visual Studio."
Thanks again to Andrew Meggs for a great interview.
No comments:
Post a Comment